![]() ![]() By the same token, they can cancel each other out if a move is both weak and strong against the Temtem's two Types.Īll this is useful not only to know when positioning a Temtem against another in the heat of battle, but also when catching and constructing your squad. A Type can be strong against another Type (double, or x2 damage) or weak against another Type (half, or x0.5 damage), and if it isn't one of these, then regular (x1 damage) applies.Īdditionally, since a Temtem can be multiple Types, these strengths can stack - allowing for x4 damage if it's a double weakness. If you're not familiar with how Types work at all, they operate on weaknesses and strengths. That said, there are some get differences the Temtem starters don't fit into this tradition there are fewer Types than Pokémon and though there are some obvious comparisons - Mental is Psychic, for example - there's also some new elements such as Digital and Crystal to learn. Generally, Temtem's Types work as you'd expect the elements they are based on would, especially if you've played Pokémon - for example Water being effective against Fire, Fire is effective against Grass, and Grass is effective against Water. A Temtem can be one or two Types, while each move also has a Type. If you’re thinking about getting this game, check it out on Humble Bundle for possible discounts and sales.Watch on YouTube Temtem Tips and Tricks What are Temtem Types and how do they work? Housing, one of the most looked forward to feature is yet to be implemented. You can only visit three of the six islands. That’s only halfway! There’s plans for 161+ Temtem to be in the game, and only a little over 80 are in at the moment. It’s hard not to compare Temtem to its inspiration, but the developers are definitely working hard to make it a different experience.Ĭurrently, in Early Access, Temtem is about 50% finished. The graphics aesthetics and UI are pleasing to look at and the game runs smoothly on my PC. Players will become attached to Temtem in no time. Each Temtem seems to have their own personalities which makes for a great creature-collecting game. Temtem designs very much align with the world they inhabit. You’re part of a shared world where everyone’s trying to be Temtem masters. Playing a Pokémon-like game and seeing players for the first time and interacting with them for the first and perhaps last time (such is the nature of MMOs) is an experience in and of itself. There are many other familiar game design elements like the one-way ledges players jump over and the tall grass with hidden Temtem. Certain terms like “Luma” basically mean “shiny.” “Dojo” replaces gyms. Pokémon players will also find many parallels to the Pokémon series.
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